Welcome to Play by Spark

Now that technology is part of our everyday lives, it can be tricky managing screen time. So we’re working on a really smart smart-ball that helps families balance active playtime with screen time. Play by Spark is a Bluetooth-enabled rugby ball that tracks minutes of active playtime. It connects to an App that converts this to a screentime allowance, sending an alert to parents when this time runs out.

It’s our most recent initiative to help children build a better relationship with all things digital. You can’t get a ball just yet, but you can stay up to speed with the trial as it develops and learn a few tactics from our families who are putting the ball to the test.



Get up to speed on the Play by Spark project


Emma's tactics on achieving balance

Just how smart is it?

From spin passes to drop kicks, all the ball data we’re capturing during the trial is teaching us about playtime,
and will inform future Play by Spark projects.




The technology


  • Custom techware that records active playtime
  • Punts, drop kicks, spin passes and float passes detected
  • Built to withstand the hardest kick (from a 5–10 year old)
  • Wireless charging
  • Automatic snooze mode to save battery life
  • Energy saver when in Bluetooth mode
  • An app that helps you balance your screen time to playtime

Get more solutions with Spark

Here at Spark, we’re helping to equip families with tools to help children grow up
developing positive digital habits. You can find some of them here.

Join the team on social and help Play by Spark develop


What is Play by Spark?

Play by Spark is a prototype smart ball and app designed to help families balance screen time with active playtime. It’s Spark’s latest initiative to help children build a better relationship with technology. The ball acts as a tool for conversations around screen time, and teaches children how to self-regulate early on, so they grow up developing positive digital habits.

Who created Play?

We've partnered with ball manufacturer Gilbert and creative technology company Nakatomi to create Play by Spark.

Who is eligible for the trial?

We’re carefully selecting trialists from around the country. We want to make sure we have a diverse selection of New Zealand families – so we can learn as much as possible about playtime.

How does Play by Spark work?

The smart ball automatically wakes up when in use and begins tracking the amount of time spent in active play. Using a Bluetooth connection, the ball then syncs up to a nearby device with the Play by Spark app installed.

Play by Spark uses an accelerometer and a gyroscope as the main source of “information” about how it’s being used. The ball then translates the data into the app and only allows the same amount of screen time as the amount of time spent playing with the ball. In simple terms, one minute of playtime is exchanged for one minute of screen time.

The ball is charged using a wireless charging dock and after one minute of all activities ceasing, the ball turns off automatically and enters a deep sleep mode.

Is this product available for purchase?

The short answer is no. Play by Spark is a prototype ball that’s currently being trialled by families across New Zealand. If the trial is a success, and enough people register, then this first phase of development might turn into a second, and then everyone might eventually have access to Play by Spark.

What happens when I register my interest?

Although it’s not currently available to the public, Spark are asking Kiwis to get involved with Play by Spark to help shape the development of this exciting project. Those that register will be the first to know when it is available.

Why did you choose a rugby ball?

We considered many options but chose a rugby ball given our New Zealand trial is happening during the Rugby World Cup. It’s also a sport much loved by Kiwi families and we will look to add different balls in time.

Are there plans to create alternative balls or other devices in the future?

While the prototype is a rugby ball, Spark is looking into other toys and objects that the technology can be integrated into.